My collection of Half-Life: Deathmatch maps
Click on the images for full res!!
My Third map!
I have a soft spot for the backrooms and I think they lend themselves as good mapping practice
My favorite backrooms level is the poolrooms so I tried to interpret it as a deathmatch map
I wanted the centerpiece to be a pool that had rising and falling water with a deadly drain that sucked you in.
I think I really nailed the objective I was going for with this one tbh hehe
This map features two main areas with a connector, a deadly pooldrain, and a healing pool with ambience by yours truly.
My second map!
I really tried to make a nice and detailed map to practice using all the tools Trenchbroom has to offer I was kinda inspired by the CS map inferno because I like how it has the guitar music played in it so I wanted to try that too.
I went very crazy with all the details and I actually had to learn how to optimise my map. This was the most painful part
because I had to use null textures and use func_details to their maximum, I managed to half the WPoly count when I was done, very nice.
This map features two side areas, pillars to jump on, and a center pavilion thing that plays music by Like Most Things.
My first ever goldsrc map
I never really liked using the hammer editor until I found a bunch of tutorials on Youtube for a different mapping program called Trenchbroom. I spent a lot of time just making random rooms with a vague idea of what I thought would be a fun map layout.
Sadly, this map isn't super good, and it's very much not optimised nor balanced. Overall I think I did a good job for my first time and would love if you could play it and let me know what you think.
It features: a big goop room, an outdoor area, an indoor area, and a secret cave that opens up after around 2 minutes of gameplay. Also gay baby jail lasers.